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Game Development &
Audio Implementation

Towards the end of 2024, I picked up Unreal Engine development with more than just audio implementation in mind, and started brushing up on my C++ skills to refine my game development toolkit. Since then I got the opportunity to work on a few game projects with some amazing people, both as composer and developer, guiding audio implementation as well as composing some music.

Luminbear

Lead Gameplay Programmer

Luminbear is a magical puzzle platformer adventure developed in two weeks for thatgamejam. The game received praise by various high-profile individuals in the industry. I coordinated all gameplay development together with our project lead Adam Villareal. I assisted the other composer with music implementation, improving MetaSounds. I also composed the “Luminball” and outro cutscene music.